Through video students can be taken on a journey around the world, see places with a real world context. Students can experience the pyramids in Egypt, a trip into space, famine in Africa, the colours and sounds of extinct species, and remote wilderness half way around the globe (Griffin, 2009). These journeys can be engaging and authentic, and encourage deeper understanding and higher order thinking about diverse cultures and the differences in their way of life.
Before using video in the classroom, specific outcomes should be determined and scaffolding of a lesson to be planned. The video is most effective if used as an enhancement to the lesson to provide engagement, relational and instructional information. It is ideal to keep the videos to a minimum to remain effective, as stated previously on my blog, these tools are not a substitute for good teaching pedagogy.
Video can also be used within the classroom through the use of technologies such as video cameras. During the last unit of work at a placement school, video cameras were used to film students role playing an advertisement for a toy they had constructed out of recycled materials. They were provided with a criteria and brainstorming sessions about effective advertising prior to filming. Once filmed the students downloaded the footage onto movie maker adding music introductions and credits. The completed advertisements along with the original toy were viewed by parents on culminating day.
The project was extremely successful and proving the theory of engagement where students must be meaningfully engaged in learning activities through interaction with others and worthwhile tasks, which is facilitated by the use of technologies (Kearsley, Shneiderman, 1999). The task provided the intimate use of technology and collaborative tasks which when intertwined proved to be highly engaging and meaningful.
Griffin, L., (2009). Using Video in the Classroom. Retrieved 16 August, 2009, from:
Kearsley, G., Shneiderman, B., (1999). Engagement Theory: A framework for technology-based teaching and learning. Retrieved July 18, 2009, from http://home.sprynet.com/~gkearsley/engage.htm